Vancian magic) is just an attempt to frame concepts previously associated with magic (the unknowable, the supernatural, the unexplainable) into a framework more familiar to modern audiences (everything can be measured, everything can be explained by science) and especially to a game that wants to allow players to reliably control magic. I think arcane magic as we see it today (i.e. We began to feel that anything can be explained in a scientific manner and thus mastered, much like the modern idea of arcane magic. But as things previously explained by magic began to be explained by science, that made the leap to our cultural consciousness. Magic was originally some kind of weird, unexplainable force that the average human couldn't grasp. >Also I'd argue arcane casters have a place in our evolving culture. Such things were commonly associated with witchcraft and before that, character ideas like the völva.Īnonymous 01/25/14(Sat)13:53 No. I'd also say that appearances of telepathy and dominating will are more akin to the original meaning behind the word magic and similar. I didn't realize I need a degree in Southeastern Asian Mythology to properly understand a third party roleplaying game supplement.Īlso I'd argue arcane casters have a place in our evolving culture. What the fuck is a Mahabharatha? That's the very definition of foreign. Oh, you guys play in India/with Indians/were raised in Indian culture? That's cool but me and my players don't know about and couldn't give less of a shit about mythology from the other side of the world. I think another reason people mistake psionics for sci-fi is they tend to either be explained by genetics, or that's what people leap to as their explanation.
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